AI Insights · Timothy · July 2024
Top 5 Anime Games on Android in Chile, Q2 2024
In Q2 2024, the top 5 anime games on the Android platform in Chile showed diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
In Q2 2024, the top 5 anime games on the Android platform in Chile displayed varied performance metrics, reflecting their popularity and user engagement. According to Sensor Tower, these games experienced notable trends in weekly downloads, revenue, and active users.
Solo Leveling:Arise from Netmarble had a strong debut in early May. Weekly revenue peaked at around $16.9K in mid-May but declined steadily to approximately $6.4K by the end of June. Weekly downloads started high at 48.4K but dropped significantly to 1.1K by late June. Active users, however, remained relatively stable, starting at 47K in early May and increasing to 52.1K by the end of June.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. saw a varied revenue trend, peaking at $9.2K in late May and ending at $6.6K in late June. Downloads fluctuated as well, with a high of 9.3K in mid-June and a lower 3.7K in early May. Active users maintained a steady range, starting at 59.7K in early April and ending at 63.2K by late June.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment Inc., showed a decline in revenue from $3.8K in early April to about $474 by late June. Downloads also decreased, from 3.6K in early April to 1.5K by the end of June. Active users fluctuated but ended the quarter at 7.6K, down from an initial 9.9K.
ONE PIECE Bounty Rush, also by Bandai Namco Entertainment Inc., experienced steady growth in revenue, peaking at $2K in late May before dropping to $765 by the end of June. Downloads saw a significant spike, peaking at 3.4K in early May before stabilizing around 915 by late June. Active users showed a similar trend, peaking at 9.7K in early May and ending at 6K by late June.
Black Clover M from Garena International II had a mixed quarter. Weekly revenue peaked at $3.9K in early June before falling to $2.5K by the end of June. Downloads peaked at 2.5K in late May but dropped to 661 by the end of June. Active users saw a peak of 17.2K in late May, ending the quarter at around 12.1K.
These performance metrics highlight the dynamic nature of the mobile gaming market in Chile. For more detailed insights and analysis, visit Sensor Tower.